Review of DOOM Eternal (2020)
The pillar that holds up a good half of the gameplay is the management of the local triangle of happiness: armor, health, and ammo. There is a specific mechanic for each part of it. Are you out of armor? Get out a flamethrower, or an upgraded super shotgun. First-aid kits generously fly from the already familiar glory keels and kills with loaded weapons, and cartridges are easily cut out of opponents with a chainsaw. Ah, the chainsaw... This time, it has turned from a weapon for chopping large enemies (a sword has taken this place) into a convenient tool for obtaining an almost endless amount of ammunition! Moreover, now one charge is restored automatically. At first it looks quite unusual, but after a few hours of playing, you stop noticing how you switch to the first space station and fly around the map turning all kinds of combos from the above-mentioned techniques.
Doomguy's mobility has also changed, although it would seem that much further. Jerk is an insignificant innovation of the game, which takes the pace of local collisions to a new level... and that forces us to use it in "peaceful" jumping sectors, since now we have crossbars for swinging and walls on which to climb. Frankly speaking, in order to significantly differ from its predecessor in DOOM Eternal, it would be enough to add jerks. So, in individual arenas, dummy bars add a new layer of verticality. For example, to escape from the environment, you can jump onto a beam, and at the highest point, using the appropriate runes, make time dilation and an alternative fire mode to annihilate everything that remains on the sinful earth before landing. The enemies in DOOM Eternal are as beautiful as ever. Id Software has redesigned the enemies so that they look more like themselves from the original parts. And although I personally liked the new cyberdemon, there is a highlight in the original designs.
In addition to their appearance, the enemies have undergone an important functional change - they have new vulnerabilities. So now there is an additional motivation to study the weaknesses of demons. Well, how to "study". When encountering new enemies, the game tells us what to do and how to do it, depriving us of the pleasure of discovering these sights on our own. Mancubes can damage cannons with an accurate rifle shot, and arachnotrons can shoot off their tail. Or do it with a sticky grenade. And the best part is that most of these "weaknesses&They do not limit you as a player in choosing an arsenal for destroying demons. Unlike Wolfenstein: Youngblood, here we are not forced to use certain weapons against certain opponents at the expense of reducing the damage of other weapons. Here, shooting weak points simply deprives the enemy of one of the attacks, and forces him to change his strategy, making life easier for the player. In DOOM Eternal, we always have a choice. Well, almost. After an in-depth analysis and countless tests of the different bonuses, it’s safe to say 1Xbet’s array of propositions is unique. The welcome offers and propositions for existing customers are attractive, no matter if you are experienced or new in iGaming. If you are looking for the 1xbet promo code to get a 100% welcome bonus up to 130$. The second new client perk is for the casino section and provides up to €1500, but the bonus code boosts it up to €1950. Additionally, this 1XBet casino bonus also adds 150 free spins you can use on slots.
Doomguy's mobility has also changed, although it would seem that much further. Jerk is an insignificant innovation of the game, which takes the pace of local collisions to a new level... and that forces us to use it in "peaceful" jumping sectors, since now we have crossbars for swinging and walls on which to climb. Frankly speaking, in order to significantly differ from its predecessor in DOOM Eternal, it would be enough to add jerks. So, in individual arenas, dummy bars add a new layer of verticality. For example, to escape from the environment, you can jump onto a beam, and at the highest point, using the appropriate runes, make time dilation and an alternative fire mode to annihilate everything that remains on the sinful earth before landing. The enemies in DOOM Eternal are as beautiful as ever. Id Software has redesigned the enemies so that they look more like themselves from the original parts. And although I personally liked the new cyberdemon, there is a highlight in the original designs.
In addition to their appearance, the enemies have undergone an important functional change - they have new vulnerabilities. So now there is an additional motivation to study the weaknesses of demons. Well, how to "study". When encountering new enemies, the game tells us what to do and how to do it, depriving us of the pleasure of discovering these sights on our own. Mancubes can damage cannons with an accurate rifle shot, and arachnotrons can shoot off their tail. Or do it with a sticky grenade. And the best part is that most of these "weaknesses&They do not limit you as a player in choosing an arsenal for destroying demons. Unlike Wolfenstein: Youngblood, here we are not forced to use certain weapons against certain opponents at the expense of reducing the damage of other weapons. Here, shooting weak points simply deprives the enemy of one of the attacks, and forces him to change his strategy, making life easier for the player. In DOOM Eternal, we always have a choice. Well, almost. After an in-depth analysis and countless tests of the different bonuses, it’s safe to say 1Xbet’s array of propositions is unique. The welcome offers and propositions for existing customers are attractive, no matter if you are experienced or new in iGaming. If you are looking for the 1xbet promo code to get a 100% welcome bonus up to 130$. The second new client perk is for the casino section and provides up to €1500, but the bonus code boosts it up to €1950. Additionally, this 1XBet casino bonus also adds 150 free spins you can use on slots.
土師理恵子 主なタイトル
準備中・・・